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How To Update Baldur's Gate Enhanced Edition

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Baldur'southward Gate, Baldur's Gate 2 and Icewind Dale Enhanced Editions patch upgrades the games to 64-bit

Baldur's Gate, Baldur's Gate 2, and Icewind Dale Enhanced Editions accept all received a patch, and it's a rather big update.

The new patch upgrades all of the games to 64-bit, and fixes hundreds of bugs, and adds brand new portraits, voice sets to customize your heroes and more.

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Upgrading to 64-flake means that 32-bit will no longer be supported.

Beamdog said the patch won't fix every issue in the games, but futurity updates are planned.

Patch notes which apply to all games are listed beneath, while notes for specific games can be found at the link.

Patch two.6 Highlights

  • Upgrade to 64-Scrap | A much-needed upgrade for modern machines— this improves system compatibility
  • 7 New Graphic symbol Vocalization Sets | New player vocalization sets, including ii from the legendary Marking Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
  • 11 New Character Portraits | New character portraits to customize your hero'due south expect
  • Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
  • Improved Pathfinding | Smoother party motion and navigation
  • New Localizations |
    • Baldur's Gate 2: Enhanced Edition | Added French text localization (beta)
    • Baldur's Gate: Siege of Dragonspear | Added French (beta), Italian, High german, Ukrainian and Smoothen text localizations
    • Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations

Known Issues:

  • New Organisation Requirements | 32-scrap operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
  • Crossplay with Mobile | Crossplay betwixt computers and mobile devices volition not be available until nosotros release the 2.half dozen patch for iOS and Android (this is in the works).
  • Multiplayer Latency | Some players report multiplayer latency (delay in communication betwixt game clients)
  • French Localizations in Beta | Nosotros consider the new French text localization to be a beta release. We welcome feedback from the customs!
  • Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place

Upgrade to 64-bit - all games

This upgrade improves system compatibility, including the 64-fleck requirement for macOS. 32 scrap-operating systems are no longer supported.

New Character Options

  • 11 New Character Portraits | New grapheme portraits to customize your hero's look
  • seven New Character Phonation Sets | New actor vocalization sets to customize your hero's battle cries
    • Marker Meer | The legendary Marking Meer reprises his roles asAlveus Malcanter (the most major of small-scale mages) andBaeloth Barrityl (The Entertainer of the Black Pits)
    • CEO& Co. | You lot'll likewise exist treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog squad voices!

Mark Meer voiced the Enhanced Edition characters,Alveus Malcanter andBaeloth Barrityl. New voice sets allow you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photograph of Mark Meer as Baeloth)

Multiplayer Improvements

  • Expanse Names | Expanse names now display correctly on multiplayer saves
  • Character Imports | Fixed outcome with multiplayer grapheme imports, specifically thief skills
  • Chat Hotkey | Added a hotkey for multiplayer chat: hitting "T" to open the chat
  • Crash Fixes | Fixed several multiplayer crashes
  • Client Connection | Fixed a few weather preventing client connexion
  • Error Handling | Improved internal error treatment
  • Host Reload | Hosts reloading no longer crusade clients to become stuck in level-up
  • New Characters | New characters joining multiplayer sessions no longer receive default equipment
  • Player Familiars | Thespian familiars and their stat blocks now load correctly in multiplayer games
  • Fourth dimension Played | Fixed error in multiplayer time played data
  • Troubleshooting | Improved multiplayer troubleshooting past adding a network.log file and a fix to how the jingle.log file resets

Full general Fixes

  • Character Imports | Advanced AI at present loads correctly with character imports
  • High german Font | Fixed German text font size in the menu for character voice option
  • Detail Comparison | Yous can at present disable item comparison
  • Map | Stock-still visual issues in map area backgrounds
  • Text Input | You no longer need to click before typing in text inputs— the cursor will remain active

Abilities, Spells & Magic

  • Aid Bonuses | Aid bonuses to hits and damage at present display correctly on the inventory screen, and the condition icon displays on the character record screen
  • Bigby's ManusSpells | Updated spell graphics and fixed saving throws for Bigby'south Clenched Fist and Bigby's Burdensome Manus
  • Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
  • Detect Illusion | Corrected the casting range on Detect Illusion
  • Call Lightningand Pillar Spells | Furnishings that involve pillar animations, such every bit Call Lightning have been remastered into a single animation sequence rather than several stacked animations
  • Anarchy Shield | Chaos Shield and Improved Anarchy Shield now use graphics singled-out from Miscast Magic
  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
  • Deject Projectiles | Updated Cloud Projectiles then they are cleared by Zone of Sweet Air
  • Cloud Spells | Several Cloud Spell visual effects take been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Expiry Fog, and Incendiary Cloud)
  • Society Proficiency | Social club proficiency at present displays correctly on character records
  • Burn and Common cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
  • Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking brute is out of range of the struck animal
  • Burn down Shields and Blade Barriers | Harm suffered when striking a protected fauna now ignores mirror paradigm
  • Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
  • Fireball | Updated visual effects for the Fireball spell and for items that apply Fireball style explosions
  • Haste Scrolls | Haste Scrolls at present correctly target an surface area rather than a particular fauna
  • Hit Dice | Spells affecting creatures based on their hit die now work equally expected
  • HP Bleed | Spells that bleed HP now piece of work as expected, and cannot bleed more HP than available from a target
  • Invisibility, 10' Radius | Invisibility, 10' Radius now no longer touch enemies and uses a 10-foot radius area of effect
  • Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, striking all in its path and bouncing off obstacles
  • Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke'due south Freezing Sphere no longer featherbed magic resistance
  • Melf'southward Minute Meteors | Updated damage type from piercing to missile
  • Motion Furnishings | Movement effects from spells such as Entangle now chronicle properly with stacking or counteracting effects from spells or the surround
  • Non-Detection | Spells blocked by Not-Detection will no longer play visuals or sound effects on targeted creatures
  • Concrete Mirror | Physical Mirror effects now take consequent duration and dispel behavior
  • Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when striking by toxicant or illness effects
  • Polymorph Self | Fixed inconsistencies, casting time, and small issues with Polymorph Self
  • Power Levels | Corrected the ability level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
  • Power Word and Symbol Spells | audio and visual spell effects will simply play if targets are actually afflicted by the spell
  • Projectile Speeds | Updated projectile speeds so they are more consistent
  • Projectile Speeds | Thrown darts and dagger speeds take been sped up to appear more realistic
  • Priests of Tyr | Divine Favor and Exaltation at present play expected graphics and sounds
  • Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
  • Psionic Blast | Description for Psionic Smash now appears in the innate ability carte when yous shape modify into a Mind Flayer
  • Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, merely dead targets
  • Recurring Furnishings | Spells, and items with furnishings that refresh each round now reapply the recurring upshot properly
  • Regeneration | Updated Regeneration status icon used on portraits
  • Repulse Undead | Aligned School of Magic for Repulse Undead's parent and kid spells
  • Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
  • Shaman Spirits | The spirit animals summoned by shamanic dancing are at present correctly dispelled when they reach the edge of the shaman'south visual range
  • Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with "shamanic themed" colors
  • Shapechange | Fixed inconsistencies, casting fourth dimension, and small-scale issues with Shapechange
  • Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
  • Sleep & Unconsciousness | Fixed a few minor issues in the Slumber and Unconsciousness effects; status icons on character record screen at present differentiate between Sleep and Unconsciousness
  • Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions, and abilities
  • Spell Protection Removal | Spell Protection Removal spells may at present be cast onto invisible creatures
  • Spell Target Glow | Creatures targeted by spells now glow consistently
  • Spellstrike | Spellstrike at present uses projectiles and visuals consistent with the other spell protection removal spells
  • Spirit Armor | Spirit Armor saving throws now work as expected
  • Spirit Fire | Aligned School of Magic for Spirit Fire's parent and child spells
  • Fourth dimension Trap | Trap projectile for thieves' Fourth dimension Trap ability now plays audio
  • Wish and Express Wish | These spells now bear correctly as level nine and level vii spells when interacting with spell protections

Modding

  • Missiles | Corrected a scattering of labeling inconsistencies for missile ids
  • Missiles | MISSILE.ids now accurately characterization projectiles
  • SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur'south Gate, Baldur's Gate 2, and Icewind Dale Enhanced Editions

Source: https://www.vg247.com/baldurs-gate-baldurs-gate-2-icewind-dale-enhanced-editions-patch-upgrades-games-64-bit

Posted by: perezboading73.blogspot.com

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